Why DES?
- The only poly diploma that gives you the chance to specialise in Architecture or Product Innovation
- Design for good – master our unique human-centred design approach to create designs that impact lives
- Gain real-world experience through exciting internships at innovative start-ups or leading multinationals, industry-sponsored projects, masterclasses, workshops, competitions, and hackathons
- Join a dynamic design community that fuels your passion, shaping you into a visionary who drives change
About DES
Designers play a key role in addressing today’s challenges across architecture, products, experiences, and processes. In the Diploma in Design (DES) – the only poly diploma with specialisations in Architecture and Product Innovation – you will be equipped for creative careers in diverse sectors.
Get trained as a next-gen designer with a curriculum infused with the latest technologies and new economy skills such as sustainability, data visualisation and user experience/interface (UX/UI) design. Gain exposure to emerging technologies such as artificial intelligence for digital design while honing your skills in digital fabrication, 3D printing, digital prototyping and visualisation, data analytics, machine learning, and more. Additionally, you will acquire professional certifications in these sought-after skills.
Learn from the best in class with our strong industry connections that provide real-world learning opportunities. You can look forward to overseas exposure, internships, masterclasses, hackathons, industry-sponsored projects, graduation showcase and more. You can also start earning relevant industry certifications as a DES student. For instance, our Architecture specialisation students can obtain a Tier 4 (Provisional) Digital Delivery Management Certification by buildingSMART Singapore.
Choose a specialisation that best matches your aspiration:
Architecture
You will learn about cutting-edge building technologies, sustainable construction practices, placemaking, the history and theory of architecture, and the integration of Building Information Modeling (BIM) into the design process. Gain relevant insights into how sustainable design intersects with architectural design. You will also explore community-focused participatory design learning, along with hands-on design-build experiences. Additionally, you will benefit from exposure to professional practices in architecture and have opportunities to contribute to real design projects.
Product Innovation
Beyond physical products, design innovation also covers digital solutions and service designs. In this specialisation, you will learn about product design and development, understanding user needs, optimising user experiences, and refining user interface designs. Flexible learning pathways, including 3- or 6-month internships with companies such as leading architecture firms, top design consultancies, NGOs, established banks, and innovative start-ups, offer you opportunities to explore strategies for product commercialisation.
Our unique human-centered design methodology and participatory design modules enable you to impact lives through meaningful community projects.
Whether it’s redesigning public spaces, innovating upcycling, or proposing concepts for sustainable living, you will showcase the benefits of good design to the world!
With the NP-SUTD Pathway Programme*, you’ll fast-track your way to a degree from the Singapore University of Technology and Design (SUTD), and graduate one year ahead of your peers. Enhance your knowledge with humanities and science modules taught by SUTD faculty, alongside your curriculum, so you will graduate as a multi-skilled professional. But that’s not all. Top off your university experience by working on cutting-edge research projects under the guidance of SUTD professors and researchers!
*For selected students only
Overview of Your DES Journey
Architecture Specialisation
Inspiring Portfolio
ArchiFuture and AYDA Awards
Design graduate Syazwina Bte Rahman’s Architecture final year project was to reimagine the in-between spaces of HDB flats with seamless merge of old & new architecture through playing with elements of nature, connectivity and placemaking. Titled ‘Entwined’, her project won Gold (Interior Category) at the Asia Young Design Awards 2024 and ArchiFuture Design Challenge 2023 organised by SUTD.
Urban Promenade Award
“Living with the Rising Seas” Ideas Competition by PUB was launched for design ideas to protect the South-eastern coastline of Singapore in the face of rising sea levels while achieving liveability, flexibility, and sustainability. Our DES Team’s proposal Titled ‘REEFlection at Keppel Terminal’ (Team comprising of our Architecture students: Edwin Choo, Rajaveni and Nelson Renee) was the Winner for Typology A: Urban Promenade selected by a multi-disciplinary panel of judges comprising representatives from PUB, the Urban Redevelopment Authority (URA), National Parks Board (NParks) and PUB’s consultant in 2023.
Further Studies
As a DES graduate, you can further your education in relevant degree courses at both local and overseas universities, with the possibility of gaining up to two years of advanced standing or credit exemptions. They include:
Singapore
- Nanyang Technological University
- Bachelor of Fine Arts
- National University of Singapore
- Bachelor of Arts in Architecture
- Bachelor of Arts in Industrial Design
- Singapore University of Technology and Design (SUTD)
- Bachelor of Science (Architecture and Sustainable Design)
- Bachelor of Science in Design and Artificial Intelligence
- LASALLE College of the Arts
- Bachelor of Arts (Design Communication)
- Bachelor of Arts (Interior Design)
- Bachelor of Arts (Product Design)
- Nanyang Academy of Fine Arts
- Bachelor of Arts (Hons) Design Practice
Australia
- The University of Melbourne
- Bachelor of Design (Architecture Major)
- Bachelor of Design (User Experience Design Major)
- RMIT University
- Bachelor of Architectural Design
- University of Canberra
- Bachelor of Design (Industrial Design)
- University of New South Wales
- Bachelor of Architectural Studies
- Bachelor of Industrial Design
Careers
With design-related career opportunities set to grow in the future, DES graduates can look forward to exciting roles in both design and non-design sectors.
Architecture |
• Architectural Associate • Architectural Drafter • Architectural Executive • Architectural Site Supervisor • BIM Modeler • Exhibition Designer/Spatial designer • Interior Designer • Project Coordinator • Planning Executive • Technical Officer (Architecture) • Technical Sales Executive • Visual Merchandising Designer |
Gavin Low
Sustainable Urban Design & Engineering (SDE)* graduate, Class of 2012
Gavin graduated top of his cohort with a Master of Architecture from NUS and is a design manager at CapitaLand Vietnam.
*Renamed the Diploma in Design
What You Will Learn
This module is a week-long intense exposure to the aspects of Design, Sustainability and Technology in the Design and Built Environment industries. Students will gain an understanding to the fundamentals of sustainability and the application of technology using Human Centric Design methodology to propose solutions to the sustainability challenges. Students will have the opportunity to collaborate with other DE students from different courses and this will allow them to understand the common sustainability goals and challenges in the Design & Built Environment industries.
History & Principles of Design
This module provides students a deeper understanding of how design theory and history have been formulated worldwide in relation to the development of modern society. The module
provides students with a historical perspective of design against the backdrop of developments in culture, art and technology.
Design Foundation Studio
In a design studio-based learning environment, this module facilitates the development of critical thinking and fundamental design principles relating to industrial/product and architectural
designs. Understanding of Design provides a platform for issues to be addressed including design fundamentals, design process, scale, proportion through design exploration using drawing platform like sketching & rendering.
Knowledge and Skills learnt in Fundamentals of Drawing, Model Making, History & Principles of Design and Computer Aided Design 1 will be applied into Design Foundation Studio projects.
Fundamentals of Drawing
This module provides students with the knowledge and skills needed to understand and prepare two-dimensional Computer Aided Design (CAD) using AutoCAD student educational version of the software for Architectural, Engineering and Construction (AEC) drawings.
Students will be exposed to the various drawings tools using the software and understand the various drawing conventions and standard to prepare technical and construction drawings for Architectural and Product Design projects.
Model Making
This module provides students with the knowledge and skills of model making as a mean of design exploration as well as design presentation for architecture or product design prototyping. Students will be exposed to various processes, techniques and materials
used in model making. Students will learn to make 3D models using hands-on skills and techniques in the workshop and also learn to about advanced model making techniques such as 3D printing and laser cutting. Students are required to apply and incorporate
their model making knowledge and skills to their design projects.
Health & Wellness^ (1 Credit Unit)
This is a Level 1 Core module for all Year 1 students. The module will introduce students to the importance of maintaining both physical and mental health through the knowledge and monitoring of health indicators, and application through appropriate exercises. The aim of the module is to empower students with basic knowledge and skills to be independent and responsible in maintaining overall personal health.
Innovation Made Possible^ (3 Credit Units)
This module aims to help students discover and hone their innate ability to think creatively and come up with innovations to tackle problems close to their hearts. Underpinned by the Design Thinking framework, students will be sensitised to the process of user-centric problem solving. They will be introduced to concepts such as empathy, problem-definition, ideation, prototyping and testing through a practical approach featuring engaging out-of-classroom activities, just-in- time master-classes and a hands-on, “learning by doing” delivery format. Ultimately, the module will help students recognise that innovation is attainable and fun and develop creative confidence to explore new ideas in their studies and beyond.
Confident Communication: Find Your Voice (VOICE)^ (3 credit units)
The VOICE module aims to empower students to become thoughtful and confident communicators able to tailor a message to suit audience, purpose and context. Students will learn how to use storytelling structures and techniques, persuasive strategies and effective visuals to connect meaningfully with their audience. Through a personalised growth plan, the module encourages students to reflect, set goals and take ownership of their growth and development as communicators. The module employs engaging teaching strategies such as games, thinking routines, masterclasses and workshops, and a celebratory showcase festival at the end to make learning fun and exciting.
English Language Express^* (Credit Units - NA)
English Language Express aims to give you a better grounding in the English Language and to strengthen the written and oral communications skills that you will need in your academic and professional careers. You will be engaged in writing, reading, listening and speaking activities that will develop your ability to speak and write grammatically, coherently and clearly. You will also hone your reading and listening comprehension skills.
^ Critical Core modules account for 10 credit units of the diploma curriculum. They include modules in innovation and world issues, as well as an interdisciplinary project. By bringing students from diverse diplomas together, the interdisciplinary project fosters collaboration to explore and propose solutions for real-world problems. NP aims to develop students to be agile and self-directed learners, ready for the future workplace.
^* For selected students only
Design Studio 2 (UX & Spatial Design)
This module equips students with an experiential and spatial understanding of spatial context with respect to basic anthropometry, ergonomics
and contextual response to specific programs. An understanding will be built of form, space and order that defines design. This module facilitates the development of critical thinking to formulate design ideas that cover the basic tenets of User Experience
(UX) which includes spatial planning, ergonomics, customer journey map, user personas etc. Students will learn how to apply and integrate their creativity, knowledge and skills on a project from design process to design development in the context of enhancing
user experience. A series of studio design studies and exercise will prepare students to address design approaches from industrial to small architectural design.
Computer Aided Design 2
This module builds upon the Computer Aided Design 1 module which focuses on 2D drawings. Students will be introduced to 3D modelling in this module. Students will learn to model objects in 3D using RHINO software. Topics include toolbar layout, view ports setting, 2D & 3D curve creation and continuity, 3D solid modelling, 3D surface creation and continuity, construction plane, dimensioning, colour & layer etc. Students’ learning is enhanced through hands-on exercises.
Design Communication 1
This module equips students with a fundamental set of skills for technical presentation, visual representation and conceptual communication in the field of spatial/product design. Students will begin to cultivate a heightened sensitivity to the surrounding through design communication. It explores how design is presented through the use of various modes of design and presentation techniques using digital media, which are essential tools for designers to effectively present their ideas.
Basic Graphic Design Principles and Elements, Grid Systems and Typography will be taught to give students the foundation of a good visual presentation of their product. Software such as Adobe Photoshop and Illustrator will be introduced to help students acquire the essential skills in executing their visual presentation and communicating their design in an appealing and effective manner. The module culminates in projects which requires the students to hone their design presentation skills, which is also valuable in areas of spatial/product design.
Career & Professional Preparation 1
This module helps to give students a foundational introduction to their three-year diploma course curriculum and how it prepares them for industry. It will help them to embark on their three-year course with the end in mind, through guided reflection of their personal characteristics, and producing an overall game plan for their future education and career goals. The module aims to deepen students’ commitment to the sector that the course prepares them for.
Health & Wellness^ (1 Credit Unit)
This is a Level 1 Core module for all Year 1 students. The module will introduce students to the importance of maintaining both physical and mental health through the knowledge and monitoring of health indicators, and application through appropriate exercises. The aim of the module is to empower students with basic knowledge and skills to be independent and responsible in maintaining overall personal health.
Innovation Made Possible^ (3 Credit Units)
This module aims to help students discover and hone their innate ability to think creatively and come up with innovations to tackle problems close to their hearts. Underpinned by the Design Thinking framework, students will be sensitised to the process of user-centric problem solving. They will be introduced to concepts such as empathy, problem-definition, ideation, prototyping and testing through a practical approach featuring engaging out-of-classroom activities, just-in- time master-classes and a hands-on, “learning by doing” delivery format. Ultimately, the module will help students recognise that innovation is attainable and fun and develop creative confidence to explore new ideas in their studies and beyond.
Confident Communication: Find Your Voice (VOICE)^ (3 credit units)
The VOICE module aims to empower students to become thoughtful and confident communicators able to tailor a message to suit audience, purpose and context. Students will learn how to use storytelling structures and techniques, persuasive strategies and effective visuals to connect meaningfully with their audience. Through a personalised growth plan, the module encourages students to reflect, set goals and take ownership of their growth and development as communicators. The module employs engaging teaching strategies such as games, thinking routines, masterclasses and workshops, and a celebratory showcase festival at the end to make learning fun and exciting.
English Language Express^* (Credit Units - NA)
English Language Express aims to give you a better grounding in the English Language and to strengthen the written and oral communications skills that you will need in your academic and professional careers. You will be engaged in writing, reading, listening and speaking activities that will develop your ability to speak and write grammatically, coherently and clearly. You will also hone your reading and listening comprehension skills.
^ Critical Core modules account for 10 credit units of the diploma curriculum. They include modules in innovation and world issues, as well as an interdisciplinary project. By bringing students from diverse diplomas together, the interdisciplinary project fosters collaboration to explore and propose solutions for real-world problems. NP aims to develop students to be agile and self-directed learners, ready for the future workplace.
^* For selected students only
Design Studio 3 (Community Design/Build)
This module further enhances the competency level of the skills developed in the Design Studio 2 to focus on participatory design approach to co-create architectural solutions through Service-Learning pedagogy. This module advances the learning with the inclusion of a real community and physical site in the design challenge. Students will conduct participatory design research activities to discover the needs and aspirations of the community. By applying conceptual and critical thinking in the formulation of design meaning or narratives, students will learn how to apply appropriate techniques and skills to sensitively bring out the essence of their designs.
History & Theory of Architecture
This module introduces students to analyse buildings and the built environment based on understanding of culture, timeline, art, architecture movements and urban context, which are historically significant. Students are provided with an overview of principles, theories and traditions in Western to Asian architectural history and their influences on the global production of architecture. The module will develop critical tools for the analysis and appreciation of architecture in the development of the environment we live in with a special focus of South-East Asian architecture. Intellectual discourse and critique of architectural design are expected as learning outcomes.
Architectural Materials & Technology 1
This module expands on the students' understanding of basic construction and building technologies, and introduces further technologies, structure and materials. It also covers sustainable construction such as green roofs and walls. Students are required to apply their skills and knowledge to their Design Studio projects.
Computer Aided Design 3
This module focuses on fundamental set of skills for Rhino3D CAD modeling & rendering, technical presentation, visual representation and conceptual communication. Students are introduced to advance skills in 3D Modeling for architecture, this includes Grasshopper, an algorithmic modeling plugin for Rhino and Building Information Modelling (BIM) software such as Autodesk Revit. Students will gain an understanding of BIM processes and be equipped with the relevant and fundamental 3D Modeling skills to start a project using BIM. This includes Integrated Digital Delivery (IDD) and Virtual Design and Construction (VDC) for students’ basic knowledge of BIM Process and Asset Information Delivery.
Career and Professional Preparation II
This module equips students with skills necessary to seek and secure work. They will also be equipped to communicate their personal brand in a positive way. As students sharpen their communication skills, they will also learn how to market themselves effectively. Students must be able to produce a resume, a digital portfolio, an elevator pitch and have gone through at least one mock interview.
World Issues: A Singapore Perspective^ (2 Credit Units)
This module takes a global approach to significant current and historical events. The aim is to enhance students’ understanding of such events and issues in the context of Singapore, as well as challenge students to think critically about choices
and decision-making vis-à-vis the nation state.
^ Critical Core modules account for 10 credit units of the diploma curriculum. They include modules in innovation and world issues, as well as an interdisciplinary
project. By bringing students from diverse diplomas together, the interdisciplinary project fosters collaboration to explore and propose solutions for real-world problems. NP aims to develop students to be agile and self-directed learners, ready for
the future workplace.
Design Studio 4 (Design for Manufacturing & Assembly 1)
This module further enhances the competency level of the skills developed in the Design Studio 3 module. The students will advance in the learning of design exploration with emphasis on modularity and pre-fabrication technology, adapted and suited for natural and urban contexts.
Students begin by exploring forms and structure and how they are further informed through contextual, physical, social and cultural considerations. They will also apply conceptual thinking in the formulation of design narratives as well as derive spatial programming based on the understanding of the client, users and design brief.
Through the studio project, students will develop critical design solutions with compliance to statutory requirements and design considerations for manufacturing & assembly of holistic architectural design for small to medium scale architectures.
Architectural Materials & Technology 2
This module expands students’ knowledge of architectural materials and building technology using large-scale structure, more advanced construction techniques and processed architectural materials.
Focus topics consist of basic DfMA (design for manufacturing and assembly), prefabrication construction technique, Green Building Design and the related Green Mark schemes. Students are required to apply their knowledge through the analysis of medium to large scale buildings as well as their design projects, and to detail them in a meaningful manner.
Building & Environmental Systems
This module introduces students to basic building services and their impact on architecture and the environment.
Students learn the local codes and practices on mechanical services, electrical supply, air-conditioning, fire-fighting provision, drainage, waste management and sewerage. Students will also be introduced to renewable energy, building services used in Green Building Design and the related Green Mark schemes.
Supplemented with green building performance analysis software, site visits and case studies of exemplary Green Mark buildings, students are required to apply their knowledge and incorporate the relevant building services to their carbon-neutral architectural design project.
Computer Aided Design 4
This module builds upon the Computer Aided Design 3 module which focuses on 3D Modeling and starting a project using BIM, the students are introduced to advance BIM Modeling tools and processes.
Students will explore advance 3D Modeling for family creation, building simulation and analysis and parametric design. Software such as advance 3D rendering and Adobe Creative Suite will also be introduced to the students to harness the techniques of 3D visualisation and visual storytelling in one’s creative design process, and seamlessly integrate these outputs into compelling presentations and portfolio of works.
Design Studio 5 (Design for Manufacturing & Assembly 2)
This module enhances the level of the design skills with the considerations for spatial adaptability and sustainability considerations in an urban context. Students are to explore different aspects of the architectural design considerations from the contextual, physical, social and cultural perspectives.
Students will develop interpretive analysis, conceptual and critical thinking to formulate the design narratives and to orchestrate spatial and experiential sequence through creative exploration and creation of form, space, and program. Students will develop critical design solutions with compliance to statutory requirements and design considerations for manufacturing & assembly of holistic architectural design.
Architectural Materials & Technology 3
This module expands students’ knowledge of architectural materials and building technology using large-scale structure, more advanced construction techniques and processed architectural materials.
Focus topics include more advanced study of DfMA (design for manufacturing and assembly), PPVC (Prefabricated Prefinished Volumetric Construction) and DfM (design for Maintainability) consideration for design and detailing.
Students are required to apply their knowledge through the analysis of large scale and high rise buildings as well as their design projects, to produce a set of construction drawings.
Architectural Practice
This module applies architectural design in the context of a professional practice. Students are introduced to architectural practice organisation, the roles and responsibilities of architects, and their relationships with the other consultants and professionals of a building project team.
Students learn about the the regulatory and discretionary building codes and standards that architectural design in Singapore must conform to and correspondingly, the standard procedures for project application to the relevant authorities. Students are to apply relevant guidelines to their design projects.
Introduction of principles of contract administration and project management at various stages of a building and construction project will be taught.
Project ID: Connecting the Dots^
^ Critical Core modules account for 10 credit units of the diploma curriculum. They include modules in innovation and world issues, as well as an interdisciplinary project. By bringing students from diverse diplomas together, the interdisciplinary project fosters collaboration to explore and propose solutions for real-world problems. NP aims to develop students to be agile and self-directed learners, ready for the future workplace.
Design Studio 6 (Place-Making)
This module covers the final year project where students will develop architecture design projects from inception to completion in a succinct manner. Through the study of architectural precedents and site analysis, students' design proposals should demonstrate a keen understanding of context, environment and spatial programming as well as sensitivity to materials techniques and skills to bring out the essence of their design through the use of various representational media to communicate design ideas effective.
The meaning of a space in relation to its function and human activities is also demonstrated against social and cultural aspects from small to large scale architectures and place-making perspective within an urban interventions. This module covers various Architectural exploration on identity, public space, community and sustainability
3-month Internship
This module provides students with the opportunity to gain experiences and apply the knowledge and skills learnt in a working environment relevant to the course. Students will enhance their abilities in problem solving, communication and interpersonal skills in the module.
The internship may be local or overseas, depending on the availability of internship companies. Students are required to submit weekly reports, interim and final reports, and present the internship experiences in an oral presentation at the end of the internship.
Product Innovation Specialisation
Inspiring Portfolio
Work from Home Buddy
Designed by Alya Tay, Buddy Bot (left) is a fun buddy to work with from home, while her graduation project, Naavi (right top and bottom), helps children navigate places independently.
She is a recipient of the DesignSingapore Scholarship in 2023.
She is currently pursuing a Bachelor of Arts in User Experience Design at the University of the Arts London (London College of Communication).
Innovative Knee Guard Design
Design graduate Yap Shu Min won the Gold Award in the Design category at the 2023 Assistive Rehabilitation Technologies Student Innovation Challenge for her innovative knee guard design, which uses electronic pulsations at specific acupuncture points for targeted pain relief. PAWA is the east-meeting-west is a smart knee guard that reduces knee aches targeted at the silver community. The design includes an app for guided therapy exercises and more.
Further Studies
As a DES graduate, you can further your education in relevant degree courses at both local and overseas universities, with the possibility of gaining up to two years of advanced standing or credit exemptions. They include:
Singapore
- Nanyang Technological University
- Bachelor of Fine Arts
- National University of Singapore
- Bachelor of Arts in Architecture
- Bachelor of Arts in Industrial Design
- Singapore University of Technology and Design (SUTD)
- Bachelor of Science (Architecture and Sustainable Design)
- Bachelor of Science in Design and Artificial Intelligence
- LASALLE College of the Arts
- Bachelor of Arts (Design Communication)
- Bachelor of Arts (Interior Design)
- Bachelor of Arts (Product Design)
- Nanyang Academy of Fine Arts
- Bachelor of Arts (Hons) Design Practice
Australia
- The University of Melbourne
- Bachelor of Design (Architecture Major)
- Bachelor of Design (User Experience Design Major)
- RMIT University
- Bachelor of Architectural Design
- University of Canberra
- Bachelor of Design (Industrial Design)
- University of New South Wales
- Bachelor of Architectural Studies
- Bachelor of Industrial Design
Lim Cai Qian
Design graduate, Class of 2023
A recipient of the Lee Kuan Yew Award and Ngee Ann Polytechnic Outstanding
Achievement Award, Cai Qian is pursuing a degree in Integrative Studies at SMU under the Global Impact Scholarship.
Ryan Quah
Design graduate, Class of 2017
Ryan graduated top of cohort with a Master of Architecture from NUS. He received several prestigious awards, including the Lee Kuan Yew Gold Medal and the Board of Architects Prize.
Careers
With design-related career opportunities set to grow in the future, DES graduates can look forward to exciting roles in both design and non-design sectors.
Product Innovation |
• Design Consultant • Design Entrepreneur • Exhibition Designer/Spatial Designer • Engineering/Innovation Designer • Furniture Designer • Product/Industrial Designer • Packaging Designer • Retail Designer • Service Designer • UI/UX Designer • User Experience Designer • Visual Communication Designer |
Russell Chew
Product & Design (PDI)* Innovation graduate, Class of 2011
An industrial design graduate from NUS, Russell is currently the Design Lead at Monetary Authority of Singapore
*Renamed the Diploma in Design
What You Will Learn
This module is a week-long intense exposure to the aspects of Design, Sustainability and Technology in the Design and Built Environment industries. Students will gain an understanding to the fundamentals of sustainability and the application of technology using Human Centric Design methodology to propose solutions to the sustainability challenges. Students will have the opportunity to collaborate with other DE students from different courses and this will allow them to understand the common sustainability goals and challenges in the Design & Built Environment industries.
History & Principles of Design
This module provides students a deeper understanding of how design theory and history have been formulated worldwide in relation to the development of modern society. The module
provides students with a historical perspective of design against the backdrop of developments in culture, art and technology.
Design Foundation Studio
In a design studio-based learning environment, this module facilitates the development of critical thinking and fundamental design principles relating to industrial/product and architectural
designs. Understanding of Design provides a platform for issues to be addressed including design fundamentals, design process, scale, proportion through design exploration using drawing platform like sketching & rendering.
Knowledge and Skills learnt in Fundamentals of Drawing, Model Making, History & Principles of Design and Computer Aided Design 1 will be applied into Design Foundation Studio projects.
Fundamentals of Drawing
This module equips students with important skills in visual thinking, design visualisation, freehand design sketching and rendering for design. The emphasis on hands-on practice enhances students’ creative thinking abilities from basic lines and
curves to two-dimensional (2D) sketches and thumbnails, and then to digital three-dimensional (3D) perspective sketches.
Computer Aided Design 1
This module provides students with the knowledge and skills needed to understand and prepare two-dimensional Computer Aided Design (CAD) using AutoCAD student educational version of the software for Architectural, Engineering and Construction (AEC) drawings.
Students will be exposed to the various drawings tools using the software and understand the various drawing conventions and standard to prepare technical and construction drawings for Architectural and Product Design projects.
Model Making
This module provides students with the knowledge and skills of model making as a mean of design exploration as well as design presentation for architecture or product design prototyping. Students will be exposed to various processes, techniques and materials
used in model making. Students will learn to make 3D models using hands-on skills and techniques in the workshop and also learn to about advanced model making techniques such as 3D printing and laser cutting. Students are required to apply and incorporate
their model making knowledge and skills to their design projects.
Health & Wellness (1 Credit Unit)
This is a Level 1 Core module for all Year 1 students. The module will introduce students to the importance of maintaining both physical and mental health through the knowledge and monitoring of health indicators, and application through appropriate exercises. The aim of the module is to empower students with basic knowledge and skills to be independent and responsible in maintaining overall personal health.
Innovation Made Possible (3 Credit Units)
This module aims to help students discover and hone their innate ability to think creatively and come up with innovations to tackle problems close to their hearts. Underpinned by the Design Thinking framework, students will be sensitised to the process of user-centric problem solving. They will be introduced to concepts such as empathy, problem-definition, ideation, prototyping and testing through a practical approach featuring engaging out-of-classroom activities, just-in- time master-classes and a hands-on, “learning by doing” delivery format. Ultimately, the module will help students recognise that innovation is attainable and fun and develop creative confidence to explore new ideas in their studies and beyond.
Confident Communication: Find Your Voice (VOICE)^ (3 credit units)
The VOICE module aims to empower students to become thoughtful and confident communicators able to tailor a message to suit audience, purpose and context. Students will learn how to use storytelling structures and techniques, persuasive strategies and effective visuals to connect meaningfully with their audience. Through a personalised growth plan, the module encourages students to reflect, set goals and take ownership of their growth and development as communicators. The module employs engaging teaching strategies such as games, thinking routines, masterclasses and workshops, and a celebratory showcase festival at the end to make learning fun and exciting.
English Language Express^* (Credit Units - NA)
English Language Express aims to give you a better grounding in the English Language and to strengthen the written and oral communications skills that you will need in your academic and professional careers. You will be engaged in writing, reading, listening and speaking activities that will develop your ability to speak and write grammatically, coherently and clearly. You will also hone your reading and listening comprehension skills.
^ Critical Core modules account for 10 credit units of the diploma curriculum. They include modules in innovation and world issues, as well as an interdisciplinary project. By bringing students from diverse diplomas together, the interdisciplinary project fosters collaboration to explore and propose solutions for real-world problems. NP aims to develop students to be agile and self-directed learners, ready for the future workplace.
^* For selected students only
Design Studio 2 (UX & Spatial Design)
This module equips students with an experiential and spatial understanding of spatial context with respect to basic anthropometry, ergonomics
and contextual response to specific programs. An understanding will be built of form, space and order that defines design. This module facilitates the development of critical thinking to formulate design ideas that cover the basic tenets of User Experience
(UX) which includes spatial planning, ergonomics, customer journey map, user personas etc. Students will learn how to apply and integrate their creativity, knowledge and skills on a project from design process to design development in the context of enhancing
user experience. A series of studio design studies and exercise will prepare students to address design approaches from industrial to small architectural design.
Computer Aided Design 2
This module builds upon the Computer Aided Design 1 module which focuses on 2D drawings. Students will be introduced to 3D modelling in this module. Students will learn to model objects in 3D using RHINO software. Topics include toolbar layout, view ports setting, 2D & 3D curve creation and continuity, 3D solid modelling, 3D surface creation and continuity, construction plane, dimensioning, colour & layer etc. Students’ learning is enhanced through hands-on exercises.
Design Communication 1
This module equips students with a fundamental set of skills for technical presentation, visual representation and conceptual communication in the field of spatial/product design. Students will begin to cultivate a heightened sensitivity to the surrounding through design communication. It explores how design is presented through the use of various modes of design and presentation techniques using digital media, which are essential tools for designers to effectively present their ideas.
Basic Graphic Design Principles and Elements, Grid Systems and Typography will be taught to give students the foundation of a good visual presentation of their product. Software such as Adobe Photoshop and Illustrator will be introduced to help students acquire the essential skills in executing their visual presentation and communicating their design in an appealing and effective manner. The module culminates in projects which requires the students to hone their design presentation skills, which is also valuable in areas of spatial/product design.
Career & Professional Preparation 1
This module helps to give students a foundational introduction to their three-year diploma course curriculum and how it prepares them for industry. It will help them to embark on their three-year course with the end in mind, through guided reflection of their personal characteristics, and producing an overall game plan for their future education and career goals. The module aims to deepen students’ commitment to the sector that the course prepares them for.
Health & Wellness (1 Credit Unit)
This is a Level 1 Core module for all Year 1 students. The module will introduce students to the importance of maintaining both physical and mental health through the knowledge and monitoring of health indicators, and application through appropriate exercises. The aim of the module is to empower students with basic knowledge and skills to be independent and responsible in maintaining overall personal health.
Innovation Made Possible^ (3 Credit Units)This module aims to help students discover and hone their innate ability to think creatively and come up with innovations to tackle problems close to their hearts. Underpinned by the Design Thinking framework, students will be sensitised to the process of user-centric problem solving. They will be introduced to concepts such as empathy, problem-definition, ideation, prototyping and testing through a practical approach featuring engaging out-of-classroom activities, just-in- time master-classes and a hands-on, “learning by doing” delivery format. Ultimately, the module will help students recognise that innovation is attainable and fun and develop creative confidence to explore new ideas in their studies and beyond.
Confident Communication: Find Your Voice (VOICE)^ (3 credit units)The VOICE module aims to empower students to become thoughtful and confident communicators able to tailor a message to suit audience, purpose and context. Students will learn how to use storytelling structures and techniques, persuasive strategies and effective visuals to connect meaningfully with their audience. Through a personalised growth plan, the module encourages students to reflect, set goals and take ownership of their growth and development as communicators. The module employs engaging teaching strategies such as games, thinking routines, masterclasses and workshops, and a celebratory showcase festival at the end to make learning fun and exciting.
English Language Express^* (Credit Units - NA)
English Language Express aims to give you a better grounding in the English Language and to strengthen the written and oral communications skills that you will need in your academic and professional careers. You will be engaged in writing, reading, listening and speaking activities that will develop your ability to speak and write grammatically, coherently and clearly. You will also hone your reading and listening comprehension skills.
^ Critical Core modules account for 10 credit units of the diploma curriculum. They include modules in innovation and world issues, as well as an interdisciplinary project. By bringing students from diverse diplomas together, the interdisciplinary project fosters collaboration to explore and propose solutions for real-world problems. NP aims to develop students to be agile and self-directed learners, ready for the future workplace.
^* For selected students only
Design Studio 3 (Research)
This module allows students to apply various Data Analytics methodologies and techniques through design sprints in studio-based projects. Students will Blend Design thinking and Data analytic tools to understand, analyse and uncover market trends and
patterns that will lead them to drawing hypothesis and synthesizing well-informed problem statements that will influence the creation of design solutions that are consumer centric.
Knowledge and Skills learnt in Data Analytics for Design,
Design Communication 2 and Computer Aided Design 3 will be applied into Design Studio 3 projects.
Data Analytics for Design
This module aims to equip students with critical thinking, problem solving, analytical and decision-making skills. Students will be introduced to fundamental knowledge and tools in data analytics in the context of design research. Students will learn
various tools (such as Tableu/PowerBI) to effectively aid them in data collection, analysis and synthesis of data, uncovering data patterns and drawing hypothesis or conclusion.
Students will also learn how to effectively visualise and
present data to the targeted stakeholders through data collection and visualisation tools.
Students will apply what they have learnt in this module to Design Studio 3 (Research) into a collaborative project.
Design Communication 2
This module introduces students to image-based communication – image as language, and visual personality. Students will explore visual literacy and design principles through graphic, illustration and photographic-based image-making. Emphasis will
be placed on building a foundation for strategic thinking, exploration, experimentation and self-discovery when creating or working with images and designs for different contexts. Building the capacity to communicate information effectively through
words, image and graphic compositions.
Students will learn to branding and packaging design. They will discover the structure and strategies of developing a successful brand statement and explore forms, structures, materials, colour, imagery,
typography and regulatory information to make a product ready for marketing. Adobe InDesign will also be introduced to help students acquire the skills in executing their visual presentation and communicating their design in an appealing and effective
manner.
Computer Aided Design 3
This module aims at equipping students with the fundamental skills in using a computer-aided design (CAD) tool to produce three-dimensional (3D) solid models, as well as two-dimensional (2D) engineering or detailed drawings using various 3D softwares
such as CREO/Fusion 360. Topics include 3D modelling, 2D drawing, orthographic projection, sectioning, dimensioning, limits and fits, linear tolerancing, Geometrical Dimensioning & Tolerancing (GD&T) and parts assembly. Students will also
learn the fundamentals, conventions and practices of engineering drawing based on the International Standards Organization (ISO) guidelines. If time permits, sheet metal modelling, mechanism application, simple surface modelling and CAD files transfer
from CREO/Fusion 360 to other CAD software will be introduced.
Students will apply what they have learnt in this module to Design Studio 3 (Research) into a collaborative project.
Career and Professional Preparation II
The module prepares students to write effective cover letters and resumes. Preparation and enhancement of portfolio to meet professional standard as well as development of presentation skills, and improvement of job-seeking techniques will also be covered
in the module.
World Issues: A Singapore Perspective^ (2 Credit Units)
This module takes a global approach to significant current and historical events. The aim is to enhance students’ understanding of such events and issues in the context of Singapore, as well as challenge students to think critically about choices
and decision-making vis-à-vis the nation state.
^ Critical Core modules account for 10 credit units of the diploma curriculum. They include modules in innovation and world issues, as well as an interdisciplinary
project. By bringing students from diverse diplomas together, the interdisciplinary project fosters collaboration to explore and propose solutions for real-world problems. NP aims to develop students to be agile and self-directed learners, ready for
the future workplace.
Design Studio 4 (Design Entrepreneurship)
This module prepares students to undertake individual projects with the aim to design, make and market a range of design solutions that must be commercially viable.
With commercialization as the main focus, students are required
to identify a business opportunity and craft their own design brief to develop human-centered innovations through service, product or experience.
At the end of this module, students will be able to pitch a brand strategy that includes cost analysis
and cost plan. Along with their design proposals, students are required to implement their strategies via different media such as the use of materials, part drawings, production methods, marketing/e-commerce platforms and packaging. Design Entrepreneurs
will be invited to share and give advice during pitching sessions.
Knowledge and Skills learnt in Design Development, Entrepreneurship and Marketing and Aesthetics & Ergonomics will be applied into Design Studio 3 projects.
Design Development
This module focuses on the understanding and applications of materials and manufacturing processes that would influence the development of products and experiences. As part of design development, students will be exposed to digital fabrication and rapid
prototyping tools and technology such as 3D printing and laser cutting. Students will also be required to consider different methods of designing parts/components in a product and understand how it would influence the form, function and cost of the
design solution.
Students will apply what they have learnt in this module to Design Studio 4 (Design Entrepreneurship) into a collaborative project.
Entrepreneurship & Marketing
This module introduces the business of design and entrepreneurship within the realm of product design and development. Students will learn to combine traditional business strategies with design thinking methodologies to develop new initiatives and design
financially viable businesses. Learning from case studies, students can adapt from best practices, learn to develop quick prototypes to test and iterate business concepts, create value proposition into commercially viable enterprise. Students will
learn the important connection between product design & development with other functions in a business organization, marketing strategies, e-commerce, and social media marketing. Topics include types of business environment, general management
functions and characteristics, design management, project/product manager role, marketing process, business plan and project management etc.
Students will apply what they have learnt in this module to Design Studio 4 (Design Entrepreneurship)
into a collaborative project.
Aesthetics & Ergonomics
This module aims for students to be exposed to visual trends, basic principles of ergonomics, and the aesthetic and semantic aspects of products. In addition to basic principles and analysis, topics are learned in context to applications in product design,
the influence of these design factors in consumers' preference for a particular product or system.
Students will apply what they have learnt in this module to Design Studio 4 (Design Entrepreneurship) into a collaborative project.
Design Studio 5 (Innovation)
This module prepares students to undertake a major individual project with the aim of designing a trend-setting, innovative, human-centered product with revolutionary tech driven features. Students are required to apply relevant design methodologies and
skills they have learnt thus far, and complete the entire design process. At the end of this module, students will be able to identify and predict emerging trends and design opportunities that will transform a business eco-system and propose design
emerging tech-driven solutions along with a proof-of-concept high fidelity prototype along with a project portfolio.
There will be guests lectures on emerging design trends.
Knowledge and Skills learnt in Technology in Design, User
Interface and Digital Prototyping will be applied into Design Studio 3 projects.
Technology for Design
This module introduces students to leading edge smart technology such as Artificial Intelligence (AI), automation, Internet of Things (IOT) etc. and its applications in product design. Students will be exposed to programming boards such as Arduino, Raspberry
Pi etc., AR/VR tools and platforms, along with essentials and principles of engineering design with focus on applications in designing smart products and smart experiences.
Students will apply what they have learnt in this module to Design
Studio 5 (Innovation) into a collaborative project.
User Interface & Digital Prototyping
User Interface Design introduces students to the discipline of designing user interfaces. The module teaches students how to use structuring frameworks such as structure maps and wireframes to the components users interact with that allow them to achieve
their goals with the system. This module introduces principles that allow for good interface design, critical design patterns for various contexts, how to appropriately select patterns to promote more enjoyable interactions, and how to aesthetically
design an interface to maximize delight and deliver on the product's communication objectives. Students will learn effective prototyping methods in order to present their designs and user test their hypotheses. Students will take a prototyping workshop
concurrently to help them build prototypes of their designs.
Students will apply what they have learnt in this module to Design Studio 5 (Innovation) into a collaborative project.
Project ID: Connecting the Dots^
^
Critical Core modules account for 10 credit units of the diploma curriculum. They include modules in innovation and world issues, as well as an interdisciplinary project. By bringing students from diverse diplomas together, the interdisciplinary
project fosters collaboration to explore and propose solutions for real-world problems. NP aims to develop students to be agile and self-directed learners, ready for the future workplace.
Architectural Materials & Technology 3
Architectural Practice
3-Month Internship
This module provides students with the opportunity to gain experiences and apply the knowledge and skills learnt in a working environment. Students will enhance their abilities in problem solving, communication and interpersonal skills in the module. This 12-week industry attachment may be held in local or overseas. In order that the students can complete this module in the academic year for graduation purposes, this module begins earlier than the normal semester commencement date.
Capstone Project
This module provides students with the opportunity to apply the knowledge and skills learnt during the first 2 years and part of the third year to complete a major project. Students will enhance their abilities in problem solving, communication and interpersonal skills in the module. In this 12-weeks full-time project module, students will undertake a major individual task, completing the life-cycle product design and development process that involves the phases from the conceptualization of product idea to the product design phase, prototype making, and testing, and finally preparation of drawings and documentation for production purposes. In order that the students can complete this module in the academic year for graduation purposes, this module begins earlier than the normal semester commencement date.
6-month Internship
This module provides students with the opportunity to gain experience and apply the knowledge and skills learnt in a working environment. Students will enhance their abilities in problem solving, communication and interpersonal skills in the module. This 22-week industry attachment may be held locally or overseas. In order that the students can complete this module in the academic year for graduation purposes, this module begins earlier than the normal semester commencement date.
Entry Requirements
AGGREGATE TYPE ELR2B2-D
To be eligible for consideration, candidates must have the following GCE ‘O’ Level examination (or equivalent) results.
Subject | 'O' Level Grade |
---|---|
English Language | 1-7 |
Additional Mathematics/Mathematics | 1-7 |
Any one of the 2nd group of Relevant Subjects for the ELR2B2-D Aggregate Type | 1-6 |
Applicants must also fulfil the aggregate computation requirements for the ELR2B2-D Aggregate Type ( English Language, 2 relevant subjects and 2 other best subjects) listed at www.np.edu.sg/docs/ELR2B2.pdf.
For students with other qualifications, please refer to the NP website for the entry requirements and admissions exercise period.
Candidates with severe vision deficiency may encounter difficulties meeting the course requirements and expectations.