Who plays on a Smart Campus
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Ethan arrives at the campus and is greeted by a robot concierge, Rosy, at the Student Services Visitor Centre (SSVC). Rosy provides him with campus information and directions.
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Next, Ethan’s attention is drawn to the displays on the multi-touch table. He explores course information through the interactive applications on the touch screen.
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As Ethan walks around SSVC, he sees an interactive wall that screens corporate information in different formats.
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In addition, Ethan discovers a telemedicine booth which provides convenient access to medical care for students and staff.
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Ethan looks for a less crowded canteen by assessing a link which serves as crowd density monitor.
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After digesting all that information, Ethan hops on the driverless shuttle to get to his next destination. Time for lunch!
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Ethan finds out that there are other service bots at the campus library and is keen to meet them. With the help of the virtual assistant, locating books is breeze.
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Before going on a campus tour, Ethan uses the interactive navigator to find info about staff and locations on campus.
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As Ethan enjoys the ride in the driverless vehicles, he notices the surrounding smart buildings which allow for efficient and cost-effective energy consumption.
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Ethan is confident of finding his way around with the use of digital signages as a wayfinding solution where discovering how to get to a certain location is just a click away.
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Touring around the campus, Ethan gets up-to-date digital information through signages that populate the walls of buildings and is glad to be plugged in to the myriad of activities and events in NP!